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Skills in this Project:
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Solidworks/Rendering
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Sewing
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Arduino/Coding
Photoshop/Illustrator
3D Printing
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UX
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Service Design
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System Thinking
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Laser Cutting
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App Development
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Designing Non-Contact Boxing Equipment

The Overall Project:
This was a group project that lasted 13 weeks where our group was given the opportunity to work with a real-world client, to design a new solution to their current non-contact boxing equipment. This project has heavily influenced by research and development of creating a product for the end-user while incorporating fitness technology into the product. 

BoxTrack Video

What is BoxTrack?
BoxTrack aims to improve the safety and interactive experience for boxing through integrating the Modular Tile, Vest, and TrackApp. They aim to reinforce safety, encourage self-improvement, and support the health goals of practitioners all while making sessions easier to run for the coach.
 
The BoxVest (what I designed) is a modification of sparring vests already common within the world of boxing. The BoxVest is both wearable by the athlete or can be mounted onto a punching bag creating a product that can be used in a variety of contexts. This ensures the product is constantly used within sessions which is imperative to justify the cost of each vest.  
BoxVest Features
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Heart Rate Tracking
Hit Discs in Vest
QR Code Setup
Connectivity
Increased Difficulty

The Design Process

The Problem: 
The current program does not utilize the use of interactive gear and is therefore considered a unique and interesting design opportunity to improve the current program. It was identified that the current program was incredibly successful however to further improve the program the interactive systems can help reinforce safety, self-improvement, and health fitness which were identified as the key aspects for choosing ModBox. 
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The Development:
In developing the idea further, I sketched out the idea with the concept of creating a design that allows for more streamlined interaction for the end-user. The design does need to utilise tangible interactions to operate the main functions of helping users track their progress,  support their health/wellbeing habits, and facilitate remote interaction with their coach or peers. The photo below illustrates the process of how the pouches can be constructed.
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The Prototyping:
From the client meeting, they allowed me to pursue designing an interactive vest that would target reaction time and heart rate of the end-user for them to pursue health goals. This led me to design a vest that has hit pad inserts that can be attached to the vest. This vest needs to be designed to fit on both a user and a punching bag. This led to many prototypes which included the one below, where it showcases the design of the vest and its insertable hit pads. 
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The Final Design:
The final design of the BoxVest aimed to encompass all the values and beliefs of the client business. This is in regard to being user interactive, supporting/targeting health goals, be able to easily integrate into their current business model and offer new ways of partaking in non-contact boxing.
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Working Vest Demonstration

What I Learnt:
This project brought new attention to detail for me in designing a product that would need to fit electronics into it and be able to survive being hit multiple times. And to be able to not just design for the end-user,  ut for the coaches and the organisations as well.  Learnt new ways in proposing new ideas to industry clients, and using the KISS (Keep it simple stupid) formula through the design process. 
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